![]() Auto Trash - Factorio Mods Auto Trash Allows saving of different logistic. However, there are mods that give you chests that are larger footprint (2x2 and larger chests), and these could have more inserters filtering contents out- but I think those same mods also increase the number of items that can be filtered, and so ultimately they're not really a solution unless you turn on only the chests themselves (and even then, I think the number of entities in the game exceed 40- which would be the result of a 2x2x2x5 mathematical calculation. (im new and still reading up on all the factorio details) so the way to deal. So unless you're willing to sacrifice that feature, it's not possible to do what you want (at present.) What you want done is not really possible without preventing the usage of provider chests for the items you want sorted, which effectively breaks the logistic provider network. You can only put 4 smart inserters around a single storage chest, and therefore you can only filter 20 items maximum.īecause of the vaguaries of storage chests and the logistics network, it is impossible to guarantee that your storage chest will only get the 20 items you want sorted out of that specific chest. To date, I’ve put almost 2000 hours into the game over a number of runs, getting more complicated each time. It’s perfect for a brian like main that loves to build things up, solve problems, and make things work. When within the range of construction robots. Tiles or entities queued for deconstruction will be marked with a red 'X'. By default, tiles are only marked when no entities are found. The problem with the 'correct way' is that you can only filter 5 items per smart inserter. Factorio is an absolute masterpiece of a game. The deconstruction planner is an item which allows the player to mark tiles and entities, including trees, rocks, cliffs, fish and items on the ground, for removal. The correct way to handle this is to create a single storage chest, which then filters contents into sub-provider chests, and again, and again, until you can distribute them along a flat row that can be fed back into your main bus. I feel like a "passive requester" chest would be nice, but in the meantime, any other recommendations? But, invariably it eventually starts getting filled up with other junk - this may work ok once I have a seeded chest for literally every item. ![]() That works ok, assuming you use a smart inserter (programmed to always leave one item in the chest) to unload it. My second thought was to use storage chests "seeded" with one of the item I want them filled with. If, for example, I want a "trash" chest for steel plates that deposits them straight on to the main steel bus, I obviously don't want my steel provider chest filling up my trash chest. FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co. The first thought is obviously to use requester chests, but most of these items already have provider chests, which creates an infinite loop in many cases. Either I want to feed the extra items back into the buses so they can be used, or just keep them close to where the item is produced/stored so that things are organized. I'd like to figure out a good way to feed my trash back into appropriate places in the factory. So, I fill up my inventory with a ton of stuff, and decide to clean it out using trash slots.
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